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		<title>Julieht's Weblog</title>
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		<title>Virtual Worlds</title>
		<link>http://julieht.wordpress.com/2008/06/09/virtual-worlds/</link>
		<comments>http://julieht.wordpress.com/2008/06/09/virtual-worlds/#comments</comments>
		<pubDate>Mon, 09 Jun 2008 15:51:51 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://julieht.wordpress.com/?p=22</guid>
		<description><![CDATA[To blog or not to blog? Don&#8217;t know if anyone&#8217;s still reading this at this point&#8230;(it&#8217;s like that &#8220;if a tree falls in the forest&#8221; question- if I blog in the data/information overload that is cyberspace, will anyone hear me?)&#8230;but here goes. Castronova&#8217;s argument about MMORPG&#8217;s largely concerns virtual worlds structured around game-playing. VW&#8217;s that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=22&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>To blog or not to blog? Don&#8217;t know if anyone&#8217;s still reading this at this point&#8230;(it&#8217;s like that &#8220;if a tree falls in the forest&#8221; question- if I blog in the data/information overload that is cyberspace, will anyone hear me?)&#8230;but here goes.</p>
<p><a href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828" target="_blank">Castronova&#8217;s</a> argument about MMORPG&#8217;s largely concerns virtual worlds structured around game-playing. VW&#8217;s that don&#8217;t have a clear objective or game are inevitably, he argues, unsuccessful. Which brings us to thinking about <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.secondlife.com" target="_blank">Second Life</a>: one can &#8220;work&#8221; in SL if one desires (selling virtual wares for instance, sitting in chairs to earn Linden dollars), but it&#8217;s also possible to not have to work. If I want to walk around SL in my standard, stock avatar with no whistles and embellishments, I can simply enjoy the virtual scenery and chat with people. But the built-in possibility in SL to work if I felt I wanted to echoes Castronova&#8217;s line of reasoning and (here&#8217;s a short anecdote) reminds me of this pet hamster I had: ambitiously, determinedly, she would run on her hamster wheel and my 10-year old self would ask her, &#8220;Why are you running? Where do you think you&#8217;re going?&#8221; This caged hamster could have lived out her life eating the plentiful amount of food I fed her, lounging on hamster hay- but she didn&#8217;t want paradise, she wanted work. Which brings us back to Castronova&#8217;s point: are we like hamsters running on hamster wheels, work-horses who need some kind of labor objective even if such works gets us nowhere? This goes back to <a href="http://www.imdb.com/title/tt0133093/" target="_blank">The Matrix </a>again and the architect&#8217;s point that humans rejected the perfect virtual world in favor of one simulating struggle. I&#8217;ll end this musing with an exchange that occurred between my boyfriend and I last week: (Me) &#8220;Why don&#8217;t you open a Second Life account?&#8221; (Him) &#8220;What&#8217;s there to <em>do</em> in SL? <em>Nothing</em>. Let&#8217;s get into WoW instead.&#8221; Score one for Castronova.</p>
<p>BTW, it&#8217;s been a real pleasure being in the cyberpunk seminar with all of you and reading your blogs. This last post is me signing off from the blogosphere (yes, I realize this term is mildly irritating, but it&#8217;s apt for this moment) not indefinitely, but for now. Have a wonderful summer, everyone!</p>
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		<title>Thoughts on Snow Crash</title>
		<link>http://julieht.wordpress.com/2008/06/02/thoughts-on-snow-crash/</link>
		<comments>http://julieht.wordpress.com/2008/06/02/thoughts-on-snow-crash/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 09:47:02 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://julieht.wordpress.com/?p=21</guid>
		<description><![CDATA[I have to disagree with Tim about&#160;Stephenson&#8217;s sword fights: my favorite scene of the novel has to be when Hiro&#160;asks the Japanese businessman, &#8220;Didn&#8217;t anyone tell you that I was a hacker?&#8221; before &#8220;hacking&#8221; the guy&#8217;s head off with his sword. The dilemma of conveying death in the Metaverse brings up neat questions similar to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=21&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><P>I have to disagree with <A href="http://meandensityisconstant.wordpress.com/2008/05/30/but-first-speaking-of-avatars/" target="_blank">Tim</A> about&nbsp;Stephenson&#8217;s sword fights: my favorite scene of the novel has to be when Hiro&nbsp;asks the Japanese businessman, &#8220;Didn&#8217;t anyone tell you that I was a hacker?&#8221; before &#8220;hacking&#8221; the guy&#8217;s head off with his sword. The dilemma of conveying death in the Metaverse brings up neat questions similar to the ontological crises we see in Philip K. DIck&#8217;s texts: how real is my world, or it&#8217;s real because I can die in it. Tying this idea to <EM>Snow Crash</EM>, it&#8217;s significant that the key event that undesirably reminds everyone that the Metaverse is simulated is when an avatar dies: death in the Metaverse is too hygenic, not wet and&nbsp;gooey&nbsp;enough. And of course even this real life/virtual life distinction is turned on its head with Da5id&#8217;s contracting a virtual virus that affects him in the&nbsp;physical realm too.</P><br />
<P>This all reminded me of&nbsp;the film <A href="http://www.imdb.com/title/tt0267287/" target="_blank">Avalon</A> (2001), which takes place in the future and is about a virtual&nbsp;reality game where its players (surprise, surprise) don&#8217;t know which world is real and which isn&#8217;t. Cinematically, the &#8220;game&#8221; world seems very realistic, that is, until a player dies without blood- just a gray fuzziness on the screen where the avatar stood, and then nothing. I particularly like when one of the characters says, &#8220;When one of us dies and that body doesn&#8217;t vanish, the other one will know,&#8221; in response to whether the game world is real or not.</P><br />
<P>Finally, in response to <EM>The Matrix</EM> films, I offer the Japanese film <A href="http://www.imdb.com/title/tt0405821/" target="_blank">Casshern</A> (2004): this is an amazing movie- think <EM>The Matrix</EM> meets <EM>Akira.</EM></P><br />
<P>&nbsp;</P><br />
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		<title>Second Life</title>
		<link>http://julieht.wordpress.com/2008/06/02/second-life/</link>
		<comments>http://julieht.wordpress.com/2008/06/02/second-life/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 05:14:31 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://julieht.wordpress.com/?p=19</guid>
		<description><![CDATA[Here&#8217;s a picture of my avatar in Second Life. My SL name is completely unoriginal- Julie19- just my name combined with my birthday. I&#8217;m really frustrated that we&#8217;re not allowed to change names on SL without opening a second account, because obviously I didn&#8217;t give a lot of thought to mine initially! All of your [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=19&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://julieht.files.wordpress.com/2008/06/snapshot_008.gif"><img class="alignnone size-medium wp-image-20" src="http://julieht.files.wordpress.com/2008/06/snapshot_008.gif?w=300&#038;h=174" alt="" width="300" height="174" /></a></p>
<p>Here&#8217;s a picture of my avatar in <em>Second Life</em>. My <em>SL </em>name is completely unoriginal- Julie19- just my name combined with my birthday. I&#8217;m really frustrated that we&#8217;re not allowed to change names on <em>SL</em> without opening a second account, because obviously I didn&#8217;t give a lot of thought to mine initially! All of your <em>SL </em>names and avatars are pretty awesome, by the way.</p>
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		<title>Girl Gamers and &#8220;Nude Raider&#8221;</title>
		<link>http://julieht.wordpress.com/2008/05/19/girl-gamers-and-nude-raider/</link>
		<comments>http://julieht.wordpress.com/2008/05/19/girl-gamers-and-nude-raider/#comments</comments>
		<pubDate>Mon, 19 May 2008 10:58:32 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://julieht.wordpress.com/?p=14</guid>
		<description><![CDATA[Fascinated by Rehak&#8217;s article on &#8220;the Bit Girl,&#8221; I attempted to visit one of the websites he had mentioned- gamegrrzls.com. To save anyone else interested in this topic from the trouble, this site is no longer up. In its place are a number of interesting blogs written by hard-core (female) gamers, some of which you can [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=14&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://julieht.files.wordpress.com/2008/05/_299040_lara300.jpg"><img class="alignnone size-medium wp-image-16" src="http://julieht.files.wordpress.com/2008/05/_299040_lara300.jpg?w=300&#038;h=180" alt="The infamous Nude Raider" width="300" height="180" /></a><a href="http://julieht.files.wordpress.com/2008/05/weddingdash_screen_01.jpg"><img class="alignnone size-medium wp-image-15" src="http://julieht.files.wordpress.com/2008/05/weddingdash_screen_01.jpg?w=300&#038;h=225" alt="Apparently, if I\'m a woman, this is the game that I want to be playing!" width="300" height="225" /></a><a href="http://julieht.files.wordpress.com/2008/05/weddingdash_screen_01.jpg"></a></p>
<p>Fascinated by Rehak&#8217;s article on &#8220;the Bit Girl,&#8221; I attempted to visit one of the websites he had mentioned- gamegrrzls.com. To save anyone else interested in this topic from the trouble, this site is no longer up. In its place are a number of interesting blogs written by hard-core (female) gamers, some of which you can reach by going <a href="http://www.girlsdontgame.com/" target="_blank">here</a> and <a href="http://www.grrlgamer.com/" target="_blank">here</a>. The gaming landscape for women, however, appears rather bleak. Performing an internet search for &#8220;gamers&#8221; and &#8220;girls&#8221; yielded such completely useless results as playing a &#8220;makeover&#8221; game with clothes and accessories, or yet worse, games involving those ubiqitous and disturbing Bratz dolls.</p>
<p>Even more discouraging was an <a href="http://www.forbes.com/technology/2008/03/13/casual-gaming-women-tech-personal-cx_bc_0314casual.html" target="_blank">article</a> from Forbes.com that I found on women who play games. The first words of the article are completely misleading- &#8220;It turns out that women do play computer games. And do they ever&#8221;- words that imply that the male-dominated playing field of gaming is being balanced with these hordes of female consumers now buying games. Further reading reveals, though, that women are considered &#8220;casual gamers,&#8221; which is different from the &#8220;hard-core&#8221; (typically male) gamers who play time-consuming games like WoW. Game companies are producing games for women like &#8220;Diner Dash&#8221; or &#8220;Wedding Dash&#8221; and these games are much cheaper and quicker to make because the companies don&#8217;t bother with making cutting-edge graphics for women like they do for their hard-core gaming male demographic. The obvious gendered connotations of a game title like &#8220;Wedding Dash&#8221; aside, it&#8217;s insulting that these companies don&#8217;t think that women are sophisticated enough gamers to appreciate good graphics and a well-made game.</p>
<p>Branching out in another direction, I also couldn&#8217;t resist googling &#8220;Nude Raider&#8221; to see what popped up. Going against the grain of Rehak&#8217;s argument that Lara Croft fans never creatively produce anything not already condoned by the game&#8217;s producers, an <a href="http://news.bbc.co.uk/2/hi/science/nature/299040.stm" target="_blank">article</a> from BBC News points out that the game company threatened legal action against sites posting nude pics of its famous female avatar. The patch-making software that Rehak spoke of appears to be an urban legend, at least according to various game blogs. The nudie Croft pics still proliferate, but no one seems to know if the patch codes really worked (i.e. let you play Tomb Raider with a naked Croft). There was a web site, Nuderaider.com, but it was one of the first to shut down after the legal pressure from Eidos and Core Design.</p>
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		<slash:comments>2</slash:comments>
	
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		<media:content url="http://julieht.files.wordpress.com/2008/05/_299040_lara300.jpg?w=300" medium="image">
			<media:title type="html">The infamous Nude Raider</media:title>
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		<media:content url="http://julieht.files.wordpress.com/2008/05/weddingdash_screen_01.jpg?w=300" medium="image">
			<media:title type="html">Apparently, if I\'m a woman, this is the game that I want to be playing!</media:title>
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		<title>Off-Worlds: Cyber-Californias</title>
		<link>http://julieht.wordpress.com/2008/05/11/off-worlds-cyber-californias/</link>
		<comments>http://julieht.wordpress.com/2008/05/11/off-worlds-cyber-californias/#comments</comments>
		<pubDate>Sun, 11 May 2008 11:46:44 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Gandy&#8217;s article &#8220;Cyborg Urbanization&#8221; and his ideas about the &#8220;real&#8221; and the &#8220;virtual&#8221; coming together in urban experience can be seen in the striking example of Orange County, China. This gated community of million dollar homes lies right on the periphery of congested urban districts populated by some of the poorest people in the world. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=13&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Gandy&#8217;s article &#8220;Cyborg Urbanization&#8221; and his ideas about the &#8220;real&#8221; and the &#8220;virtual&#8221; coming together in urban experience can be seen in the striking example of <a href="http://query.nytimes.com/gst/fullpage.html?res=9C05E0DE1338F930A35751C0A9659C8B63" target="_blank">Orange County, China</a>. This gated community of million dollar homes lies right on the periphery of congested urban districts populated by some of the poorest people in the world. <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.amazon.com/Planet-Slums-Mike-Davis/dp/1844670228" target="_blank"><em>Planet of Slums</em> </a>author Mike Davis calls Beijing&#8217;s O.C. one of many &#8220;off worlds&#8221; (a la Ridley Scott&#8217;s <em>Blade Runner</em>) that transport affluent residents away from the surrounding slums and into virtual worlds- here, the image of a mythified southern California is conjured via employing so cal architects and interior designers to reproduce (a clearly television-mediated) vision of Orange County.</p>
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		<title>The Personal is Political</title>
		<link>http://julieht.wordpress.com/2008/05/05/the-personal-is-political/</link>
		<comments>http://julieht.wordpress.com/2008/05/05/the-personal-is-political/#comments</comments>
		<pubDate>Mon, 05 May 2008 12:47:17 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[The computer game, Spacewar. Titillating, no? So we learn via Paul Ceruzzi (A History of Modern Computing) that the notion of introducing the personal computer to the mass public doesn&#8217;t fully ignite until some journalist from Rolling Stone sees a bunch of academics at Stanford sitting around playing a computer game- Spacewar. To play games, to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=10&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The computer game, <em>Spacewar</em>. Titillating, no?<a href="http://upload.wikimedia.org/wikipedia/commons/2/23/Spacewar%21-PDP-1-20070512.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/Spacewar%21-PDP-1-20070512.jpg/800px-Spacewar%21-PDP-1-20070512.jpg" border="0" alt="Spacewar!-PDP-1-20070512.jpg" width="800" height="538" /></a></p>
<p>So we learn via Paul Ceruzzi (<em>A History of Modern Computing</em>) that the notion of introducing the personal computer to the mass public doesn&#8217;t fully ignite until some journalist from <em>Rolling Stone</em> sees a bunch of academics at Stanford sitting around playing a computer game- <a href="http://www.computerhistory.org/pdp-1/index.php?f=theme&amp;s=4&amp;ss=3" target="_blank"><em>Spacewar</em></a><em>. </em>To play games, to have fun, on a machine that costs thousands of dollars is, Ceruzzi points out, to use such machines in a highly &#8220;personal&#8221; way, outside such standard usages envisioned by those corporate and military minds fueled by bureaucratic and punched-card logic.</p>
<p>In a way, Ceruzzi&#8217;s narrative about the rise of the PC is quite moving: unable to arrive via top-down means, it is &#8220;hobbyists&#8221; and what we might think of as the first hackers who dictate the inevitable trend toward personal computing. Yet in the background, as if begrudgingly, we see brief glimpses of hordes of <a href="http://www.secretsofsiliconvalley.org/synopsis.html" target="_blank">women laborers</a> tinkering with the integrated circuitry for these devices. The technology has advanced from vacuum tubes to transistors to silicon chips, but one thing that still hasn&#8217;t changed is the practice of exploiting the cheap labor of marginalized groups. Somehow, I just can&#8217;t see computer gameplay as ultimate freedom, at least not yet.</p>
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		<title>Crypto Anarchy</title>
		<link>http://julieht.wordpress.com/2008/04/28/crypto-anarchy/</link>
		<comments>http://julieht.wordpress.com/2008/04/28/crypto-anarchy/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 07:43:18 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[I was really interested in Timothy May&#8217;s ideas on crypto anarchy. On the one hand, there is this celebration of subversive groups using strong crypto in the service of things like freedom of speech and rendering the regulations and boundaries of individual nation-states futile and useless. At the same time, May also appears to be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=9&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was really interested in Timothy May&#8217;s ideas on crypto anarchy. On the one hand, there is this celebration of subversive groups using strong crypto in the service of things like freedom of speech and rendering the regulations and boundaries of individual nation-states futile and useless. At the same time, May also appears to be truly pro-capitalism: the ends of the multi-national corporation and the &#8220;cypherpunks&#8221; May speaks of are (ironically) almost identical. Fascinatingly, I see some of May&#8217;s ideas reaching fruition with sites like <a onclick="return mugicPopWin(this,event);" oncontextmenu="mugicRightClick(this);" href="http://www.ebay.com" target="_blank">eBay</a>, where customers and merchants deal anonymously with each other and depend on online reputations and ratings systems to insure satisfactory purchase interactions.</p>
<p>Unfortunately, though, trends in our society have been leaning toward increased government control rather than any full realization of May&#8217;s dream of crypto anarchy. Capitalism, rather than functioning as May&#8217;s liberating agent, has developed more according to Alan Wexelblat&#8217;s vision of business as information-collecting panopticon. On a related note, I was watching the 1997 film <em><a href="http://www.imdb.com/title/tt0119177/" target="_blank">Gattica</a></em> this weekend, which similarly depicts these anxieties about how the individual can&#8217;t escape being a part of an information-collecting society that allows no privacy or anonymity.</p>
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		<title>Akira</title>
		<link>http://julieht.wordpress.com/2008/04/23/akira/</link>
		<comments>http://julieht.wordpress.com/2008/04/23/akira/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 23:55:55 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://julieht.wordpress.com/?p=7</guid>
		<description><![CDATA[One of my favorite episodes of the cartoon South Park is an homage to Akira, entitled &#8220;Trapper Keeper,&#8221; where one of the main characters, Cartman, binds together with his computer trapper keeper to become an amorphous blob of flesh and machine a la Tetsuo from Akira. It&#8217;s just clever and fun to see the ways [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=7&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://julieht.files.wordpress.com/2008/04/ep_413_cartmanakira.gif"><img class="alignright size-medium wp-image-8" src="http://julieht.files.wordpress.com/2008/04/ep_413_cartmanakira.gif?w=300&#038;h=225" alt="" width="300" height="225" /></a>One of my favorite episodes of the cartoon <em>South Park</em> is an homage to <em>Akira</em>, entitled &#8220;Trapper Keeper,&#8221; where one of the main characters, Cartman, binds together with his computer trapper keeper to become an amorphous blob of flesh and machine a la Tetsuo from <em>Akira</em>. It&#8217;s just clever and fun to see the ways American pop culture synthesizes Japanese anime: you can watch the <a href="http://allsp.com/l.php?id=e61" target="_blank">full episode </a>for free.</p>
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		<title>Night City</title>
		<link>http://julieht.wordpress.com/2008/04/21/night-city/</link>
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		<pubDate>Mon, 21 Apr 2008 09:58:25 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[&#8220;There were countless theories explaining why Chiba City tolerated the Ninsei enclave . . . . [Case] saw a certain sense in the notion that burgeoning technologies require outlaw zones, that Night City wasn&#8217;t there for its inhabitants, but as a deliberately unsupervised playground for technology itself&#8221; (Neuromancer 11). The line I&#8217;ve cited above is [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=6&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>&#8220;There were countless theories explaining why Chiba City tolerated the Ninsei enclave . . . . [Case] saw a certain sense in the notion that burgeoning technologies require outlaw zones, that Night City wasn&#8217;t there for its inhabitants, but as a deliberately unsupervised playground for technology itself&#8221; (<em>Neuromancer</em> 11).</p>
<p>The line I&#8217;ve cited above is interesting to me because it&#8217;s one of the few places in the text where we notice cracks in the shiny, chrome facade that Gibson has created as the world of the renegade cyber cowboy. Or more correctly, the highly glossy commodity that Bruce Sterling has successfully marketed as &#8220;cyberpunk&#8221; as critics like Csicsery-Ronay and Suvin have pointed out. The outlaw zones where Case and other hackers dance the &#8220;dance of the biz&#8221; is potentially not subversive or liberatory, the passage above seems to say, but always already anticipated by the hegemonic powers that sustain the status quo. Such a reading would suggest that the cyber cowboy is never able to resist or be outside the control of the entities truly running the show- the multinational corporation, the Tessier-Ashpools, etc.</p>
<p>On the other hand, I think this top-down model of control is overly simplistic. Perhaps a <a href="http://www.csun.edu/~hfspc002/foucault.home.html" target="_blank">Foucauldian model </a>of power relations would work better for Gibson&#8217;s text, where no one actually holds or owns power, but power is something dispersed that circulates within a system. There is of course inequality with regards to how power is dispersed (this would explain why the T-A&#8217;s are wealthy aristocrats and Case sleeps in the cheapest and sleaziest &#8220;coffins&#8221;), but power to some extent flows from Case because his outlaw skills are needed. I haven&#8217;t fully worked these thoughts out: to fully parse out the ideas I&#8217;ve outlined here, a reading of <a href="http://web.syr.edu/~tjconnel/145/Hebdige-Subculture.html" target="_blank">Dick Hebdige&#8217;s ideas on subversion and subcultures </a>would probably be useful.</p>
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		<title>Am I just being paranoid?</title>
		<link>http://julieht.wordpress.com/2008/04/14/am-i-just-being-paranoid/</link>
		<comments>http://julieht.wordpress.com/2008/04/14/am-i-just-being-paranoid/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 09:32:27 +0000</pubDate>
		<dc:creator>MissJ</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[I would like to preface this entry by saying how much I love Philip K. Dick. I&#8217;ve been to the website run by his children, I watched almost all the film adaptations of his books and stories (that is, I had thought I&#8217;d seen them all until I found out about Paycheck- has any one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=julieht.wordpress.com&amp;blog=3401943&amp;post=5&amp;subd=julieht&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I would like to preface this entry by saying how much I love Philip K. Dick. I&#8217;ve been to the <a href="http://www.philipkdick.com/index.html" target="_blank">website</a> run by his children, I watched almost all the film adaptations of his books and stories (that is, I had thought I&#8217;d seen them all until I found out about <a href="http://www.philipkdick.com/films_paycheck.html" target="_blank">Paycheck</a>- has any one seen this movie? Am I setting myself up for disappointment?), and I like to think I share some affinity with the man because we both lived in Orange County (he died in 1982 in Santa Ana; I was born in 1981 in Santa Ana- eerie coincidence?).</p>
<p>My PKD fanatacism aside, here are some thoughts on the works we read/watched for this week: </p>
<p>-Dick and Disney: obviously, critiquing capitalism is a constant theme in Dick&#8217;s work. In <em>Palmer Eldritch</em>, though, we find that epitome of capitalist consumption, Disney, seeping into the text: the &#8220;Walt&#8221; companion doll to &#8220;Perky Pat&#8221; sounds like an allusion to Walt Disney, Leo Bulero&#8217;s satellite is called &#8220;Winnie-ther-Pooh Acres,&#8221; and the fictional Perky Pat layouts and accessories mirror the real-life manner in which toy companies market toys and accessories to children- an industry that Disney of course has a monopoly upon. Maybe this novel should be called <em>The Three Stigmata of Walt Disney</em>.</p>
<p>-A brief comment on the <em>Bladerunner</em> film and its vision of a future cityscape: a recurring motif that we see in SF films is the convergence of the futuristic landscape and the (predominantly) Asian city. It&#8217;s as if the best way to convey the breath-taking novelty of the unimaginable future is to juxtapose it with a culture that is perceived as radically foreign- the Oriental other. After all, what&#8217;s stranger than people who skillfully produce cutting edge technology, and yet at the same time set up rural marketplace-like stands to sell their wares (both images we see in BR)? We don&#8217;t see that gleaming Western metropolis, the shopping mall, here in the film, and that&#8217;s part of how the future is being exoticized.</p>
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